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In the process of
Virtual Production and Unreal 5
My journey into VP and Unreal has been focused on combining my in-depth knowledge of cinematography and photography to supplement and create atmosphere with creative and stylistic lighting.
Lighting for Virtual Production short film "The Architect".
Bringing the virtual world into the real.
Post production currently in progress.
A shrine to a traveller.
Wild West level given the sci-fi look.
And again in Path Tracing.
God rays, Megascans, Water plugin, Fog, Ray Tracing, Lumin, Sky/sun HDRI.
Creating lens flare and camera dirt.
Removing lighting from pre-made environment and adding my own for a darker/moodier feel.
Using a pre-made environment, concentrating on creating dynamic practical lights and shafts.
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